Introduction

The python package OTSun (imported as otsun) is composed by different modules, some of them collecting helper functions that implement both mathematical and optical methods, and other ones built around each of the main classes that define the functionality of the package. To ease the reading of this section, where we shall be dealing with classes and instances of those classes, whenever a class (say Scene or LightSource) is considered, the downcase version of their identifiers (scene and light_source in our example) will indicate instances of those classes. Except for those classes defined by FreeCAD (like Part.Face or Base.Vector), we refer to the corresponding section in this manuscript for the definition and initialization options for each of these classes. For instance, later we explain how to create an experiment (an instance of the Experiment class), giving an scene and a light_source, which are instances of Scene and LightSource, described in their respective sections.

A typical use of the package involves the creation of an experiment, which specifies the solar optics experiment to be run, defined by certain data that includes a scene and a light_source. The scene holds the data of all the different objects that interact with light rays, included in a FreeCAD document, and where each of them has a material associated describing its optical behaviour. Eventually, some objects may have movements, implemented by a multi_tracking, and in such a case these elements will be moved to maximize the absorbed energy. When the experiment is run, the light_source creates rays, which interact with the scene until they either leave the scene or are absorbed, and in this last case the collected energy (among other data) is stored for future analysis.

We comment now the main classes that have been implemented, together with its basic functionality. The complete documentation of the API can be found at https://otsun.readthedocs.io.

The Experiment class

An experiment is initialized giving the parameters that define it: An scene and a light_source that describe the physical environment where the experiment takes place, and the number of rays that have to be simulated. The execution of the experiment is launched with the experiment.run() method, and once it is finished, the information that has been recollected is found in instance variables like experiment.captured_energy_Th and experiment.captured_energy_PV, that give the overall thermal and photovoltaic (respectively) energy that has been collected by the active materials found in the scene.

The Scene class

Instances of the class Scene hold the data used to describe the physical objects present in an experiment, stored in three main variables, faces, solids and materials. Each object in the array faces (resp. solids) is a Part.Face (resp. Part.Solid) object of FreeCAD that represents a surface (resp. volume) that can affect the propagation of a ray incident with it. The dictionary materials assigns to each face or solid a material that describes its optical properties.

Such a scene is initialized with an array objects, all whose elements are instances of Part.Feature, and typically they are all the objects included in a FreeCAD document. The assignation of materials to each object is done by looking at its label. Namely, if an object obj in a FreeCAD document has a label of the form “Label(mat_name)”, then the assigned material scene.materials[obj] will be the Material instance mat such that mat.name is mat_name.

For instance, the file ParabolicTrough.FCStd in the public repository https://github.com/bielcardona/OTSunSuppMat contains a model prepared to analyze a parabolic trough collector. The parabolic mirror (in blue) is made by extruding a parabolic segment, and its label is Parabolic_reflector(Mir1). It means that when imported with OTSun, it will have an associated material whose parameter name is Mir1. In turn, this material has to be properly defined so that it behaves as a mirror. Other elements in this model are the central cylindrical surface (in red), labeled Cylindrical_absorber(Abs1), and its covering (in green), labeled Tube_glass(Glass1); hence, materials named Abs1 and Glass1 have to be defined as an absorber surface and as a transparent volume material, respectively.

The LightSource class

Instances of the class LightSource are used to model the source of rays in an experiment. There are many parameters that define its behaviour, like its emitting_region, describing the physical location of the source of the rays to be emitted, and its light_spectrum and direction_distribution, describing respectively the distribution of wavelengths and directions of the rays to be emitted.

The parameter light_spectrum can either be a constant, meaning that all rays will be emitted with the same specified wavelength (given in nanometers), or a cumulative distribution function (CDF) \(F(\lambda)\) which is defined by interpolation on the discrete values \((\lambda_i,F(\lambda_i))\) stored in an array \(((\lambda_1,\lambda_2,\ldots),(F(\lambda_1),F(\lambda_2)\ldots)\).

The emitting_region has to be an instance of any class that implements the method random_point(), which returns a random point from where a ray will be emitted, and has an attribute main_direction, giving the direction of the emitted ray. For convenience, the class SunWindow implements such an emitting region as a plane rectangle \(\Pi\) in the space, orthogonal to a fixed direction \(u\), and such that all the objects in the scene are contained in the rectangular semi-prism \(\{\Pi+\xi u\mid \xi\ge 0\}\).

The parameter direction_distribution can either be None (meaning that the emitted rays are emitted in the main direction) or an instance of a class that implements the method angle_distribution(), giving a random angle (in degrees) of deviation for the emitted ray with respect to the main direction \(u\). For convenience, the class BuieDistribution implements such deviation according to the Buie distribution, determined by its circumsolar ratio (CSR), which is a parameter of the class.

The Ray class

Instances of the class Ray model light rays, which are emitted by a light_source. A ray is initialized giving its initial optical_state, as well as the scene where it will travel. Instances of OpticalState gather some relevant information of a light ray at a given moment, like its direction, polarization and material, giving, respectively, the direction and polarization vector of the ray, and the material (optical medium) where it is traveling. When the method ray.run() is called, the propagation of the ray inside the scene starts to be simulated. A simplified version of the iteration process is:

  1. Find the closest intersection of ray with objects in scene.
  2. If no intersection is found, the ray is lost and the simulation is finished.
  3. If the first intersection is with an object having a determined material, then the method material.change_of_optical_state() is called (with different parameters that determine how the ray hits the material), which decides if the ray is reflected or refracted (and gives the next optical state) or that the ray has been absorbed by some active optical element.
  4. If the ray has been reflected or refracted, go to step 1. Otherwise, the simulation is finished.

The Material class

The Material class is the most complex of all the classes implemented in OTSun, since there are many kinds of materials, and their optical properties need to be explicitly defined. There are two main subclasses, SurfaceMaterial and VolumeMaterial, corresponding, respectively, to materials that can be assumed to be two-dimensional (like first surface mirrors and selective absorbers) or not (like glasses, second surface mirrors, PV active materials, thin films, …). Any material has an important property, material.name, indicating how it will be called when identifying objects in a scene. The physical properties of a material are encoded in material.properties, a dictionary whose contents depend on the kind of material.

Any user willing to use his own materials in his experiments can subclass SurfaceMaterial or VolumeMaterial to adapt the contents of material.properties, which implement the specific properties of the materials. The user must override the method material.change_of_optical_state() to implement the computation of how the interaction with the material changes the optical state (direction, polarization, etc.) of a ray.

Additionally, since it is interesting to store externally the properties of materials, the method material.to_json() and the class method SubclassedMaterial.load_from_json(info) should be implemented. The first one must convert any information stored in material.properties into a serializable dictionary, and the second one must use this dictionary to reconstruct the material.properties dictionary.

The VolumeMaterial class

Instances of VolumeMaterial represent the optical properties of physical objects whose depth is not negligible, like glasses or PV active materials, where the ray energy attenuation is determined by the Beer–Lambert law. In this case, the method material.change_of_optical_state() is generically implemented using the law of reflection, Snell’s law, and Fresnel’s equations, but any user could subclass it and implement some other optical behaviour of the material.

Some subclasses of this class are provided, so that materials appearing usually in the field of solar collectors can be used without further implementation. For example:

  • SimpleVolumeMaterial, representing a material with constant optical parameters (refraction index and absorption coefficient, given in \(\textrm{mm}^{-1}\)).
  • WavelengthVolumeMaterial, where the index of refraction is complex (\(\tilde n =n - i\kappa\)) and depends on the wavelength of the ray. These values are computed by interpolation from data given in tabulated form with rows \((\lambda, n(\lambda),\kappa(\lambda))\). Note that the imaginary part of the refractive index is the so called the extinction coefficient, and the absorption coefficient is calculated as \(\alpha = 4 \pi \kappa / \lambda\). The wavelengths are given in nanometers.
  • PolarizedThinFilm, which represents a thin layer, such as an optical coating, where the thickness and light coherence (that enables interference) can not be considered as negligible in the simulation. The data values are given in tabulated form with rows \((\lambda, \theta, R_s(\lambda,\theta), R_p(\lambda,\theta), T_s(\lambda,\theta), T_p(\lambda,\theta))\), where \(\theta\) is the incidence angle, \(R\) and \(T\) denote the power reflection and transmission coefficients respectively, and sub-indexes \(s\) and \(p\) denote respectively the perpendicular and parallel ray polarization. Wavelengths are given in nanometers and incidence angles in degrees. We remark that it is precisely in this case where the ray equations are complemented by the so-called fully-coherent medium transfer matrix formalism (TMM).
  • PVMaterial, which represents the active material in photovoltaic cells such as semiconductors or any other material with that functionality. The photo-absorption in such materials is characterized by their extinction coefficient. The values of the index of refraction \((\tilde n =n - i\kappa)\), which depends on the light wavelength, are given in tabulated form as in the WavelengthVolumeMaterial case.

The SurfaceMaterial class

Any surface_material represents a two-dimensional physical object, in the sense that its third dimension is negligible, or simply that its behaviour does not depend on it. Examples of these objects are front surface mirrors, selective absorbers, metallic coatings, …. In a first approximation, the interaction of a ray with such a material can result in a reflection, an absorption or a transmittance, each with a given probability that may depend on the wavelength of the ray and are stored in the dictionary p=material.properties. Hence, material.change_of_optical_state() generically implements these different phenomena. This behaviour is also affected by other properties of the material, like the booleans:

  • p['lambertian_material'], indicating that, in the case of reflection, the direction of the reflected ray should be a random vector, instead of that computed using the law of reflection.
  • p['thermal_material'], indicating that, in case of absorption, the energy is absorbed and processed, instead of lost in the material.

Some more specific materials are provided by subclassing SurfaceMaterial and overriding the change_of_optical_state() method. Some examples of these specific materials are:

  • AbsorberTWModelLayer, represents a thermal absorber where its absorption depends on the incidence angle, \(\theta\), according to \(\alpha =\alpha_{0} \{ 1-b (\frac{1}{\cos \theta} -1 )^c \}\). The following data values are given: \(\alpha_{0}, {b}, {c}\). In this case, the boolean property p['thermal_material'] is True.
  • MetallicSpecularLayer, represents a metal surface, such as the silver coating in second surface mirrors. Fresnel equations are considered and its characterization is defined by the complex index of refraction \((\tilde n =n - i\kappa)\) depending on the light wavelength. The data values are given in tabulated form like in the WavelengthVolumeMaterial case.
  • MetallicLambertianLayer, represents a metal surface where Fresnel equations are considered, but if the ray is reflected, a total diffuse reflection model with Lambertian scattering is used. In this material, the boolean property p['lambertian_material'] is True. Also, its characterization is defined by the complex index of refraction \((\tilde n =n - i\kappa)\) depending on the light wavelength. The data values are given in tabulated form like in the WavelengthVolumeMaterial case.
  • PolarizedCoatingLayer, and its subclasses PolarizedCoatingReflectorLayer, PolarizedCoatingTransparentLayer, PolarizedCoatingAbsorberLayer, that represent thin layers such as optical coatings. The difference with the PolarizedThinFilm is that the thickness of such material is negligible. The data values are given as in the PolarizedThinFilm case. Depending on the role of the material, three cases are defined: reflector (no light transmission is possible), transparent (reflection, absorption and transmission are possible), and thermal absorber material (the boolean property p['thermal_material'] is True and no light transmission is possible). In each case, the parameters are given analogously to the case of PolarizedThinFilm.

The MultiTracking class

The class MultiTracking is designed to implement movements of the active elements in a scene so that the rays emitted by a given light_source tend to be focused on a target (in case that the attribute target is set to a point) or tend to return it to the source (in case that the attribute is not set). That is, MultiTracking can be used either to orient the solar collector to the sun or to direct rays to a target, as happens with the segment mirrors of a Linear Fresnel Collector (LFR) or the heliostats in solar power tower plants.

Movements of elements are implemented by the helper class Joint, and its subclasses CentralJoint and AxialJoint. The former implements rotations around a given point in space (that is, with two degrees of freedom), while in the latter the rotations are around an axis (and hence with a single degree of freedom). Each kind of joint can be easily represented by a geometrical object in FreeCAD, either by a Vertex or an Edge with two points.

To describe the movement of a concrete element in the scene, one needs to associate to this object a joint, but since the goal is to direct the rays to a specified region, one also needs to specify the corresponding principal vector. Here, by the principal vector, we mean the direction that best approaches the normal of the mobile element. When multi_tracking.target is not set, the element will be moved so that this vector points to the source; otherwise, the movement will be computed so that a solar ray reflected on the plane normal to the principal vector and passing through the joint hits the point stored in multi_tracking.target.

We associate objects in the scene to joints using the following convention: Instead of giving to the object under consideration a label of the form “Label(mat_name)”, where mat_name is the identifier of the material of the object, we use a label of the form “Label(mat_name,joint_name,normal_name)” or “Label(mat_name,joint_name,normal_name,target_name)”, where joint_name is the label of the FreeCAD object that describes the joint (i.e. either a Vertex or a Edge), normal_name is the label of the FreeCAD Edge whose direction is the principal vector of the optical element, and target_name (if present) is the label of the FreeCAD object acting as target.

A multi_tracking is created by giving the scene (which includes the elements that describe the joints, together with their principal vectors and targets, if needed) and the light_source, a Base.Vector giving the main direction of the sun rays. Once it is created, the method target_tracking.make_movements() transforms the scene, rotating conveniently the elements, so that the scene behaves as explained above.